One of the most talked about games to hit the market this month is the long awaited ‘Total Insurrection the Dragon within’. Said to be the new game to set the bench mark in First person shooters.For many months people have been able to access the back story to the game which gives you a big insight into the game so I’ll just quickly go over it. The main character your playing ‘Dragonclaw’ has basically grown up in a world of control that has come about over virus that has killed most of the world population. Britain where the game takes place has cut its self totally from the rest of the world to stop the virus from taken hold, to go alone with this a vaccine is made but has some adverse affects on some of the population mainly resulting in death but in very rare cases mutations and Dragonclaw is one person this has happened to. If this happens the government put laws that said anyone displaying signs had to be killed for the greater good. You start the game in the moors of the Northeast at an old mineral mine after receiving a call for help; this is the main training zone of the game where you learn the controls. Coming into a building you find a chair with a note which when you read it says ‘Turn’ and as you do you get a glimpse of a figure coming at you with a bat which then is used to knock you out and from here your pulled right into the action.
The game play is up there with the best, having such an open world to explore in each stage of the game is a really up no invisible walls or constant confined rooms that some games have, it is like been there in person you even have an old paper map of the area which is a nice touch. The game’s wide variety of environments have been copied to the smallest detail of cities and town in the northeast like Durham and Newcastle but with a slightly run down twist to the whole look. Walking in such a big area isn’t an option most of the time when you are being chased by a small army, to solve this any vehicle you see in the game from cars to bikes which there is over 70 of you can use it, if you have the keys or one of the few gadgets you get within the game that will be able to do the same job. You then have to have the weapons which is just as wide of a range, anything from a brick to a mini gun is used in this game for a weapon to something’s that you wouldn’t believe could be used and in the ways they are used as well.
But no of this would be put across in its full picture if it wasn’t for the graphics. For this game Nogard made up the a totally new graphics engine, mainly because they wanted to show great detail with a very large environment with out having to have a top end gamer computer to run it like was true with crisis. It also give it’s game it’s one off appearance so it didn’t just look like a rewritten game because the 2 games used the same engine.
With all the good points there are a few bad points within the game as well. The biggest is also why the game is good, having such a big environment sometimes over a few hundred miles square and most of the time you will need to travel this to complete objectives which some might find a bit of boring. John Bowman one of the main designs of the game pointed out when asked if this would be a draw back said ‘Well if you were in this potion in really life you couldn’t just transport to an area, well unless you had a transporter but realistically in the near future that’s not going to happen is it.’ Another thing the story can get a bit in-depth for some people you really can’t miss one bit or you might risk loosing the plot but even so the story is that riveting I don’t that you would loose the plot.
Over all this game gets a 9 out of 10, for me it is a 10 out of 10 but I have to consider the draw backs that some people will find which I don’t class as a draw back.
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